

- Terragen classic skybox how to#
- Terragen classic skybox mod#
- Terragen classic skybox update#
- Terragen classic skybox registration#
Terragen Classic has been used in a variety of commercial applications including film, television and music videos, games and multimedia, books, magazines and print advertisements.

Terragen Classic is capable of near-photorealistic results for professional landscape visualisation, special effects, art and recreation. Terragen is free for personal, noncommercial use, with only a few limitations. In both cases TG will calculate the lighting for the whole scene and not just for your field of view, preventing seems caused by different illuminations per tile.īut I also had some problems with a sky ceiling I tested and I don't know what happened there yet.Terragen is a scenery generator, created with the goal of generating photorealistic landscape images and animations. You obviously have to rotate the camera correctly in both programs (90° FOV etc) and in TG 3 you can either enable Global Illumination Caching which is unavailable in the free version or in TG 3.1 and newer you can set the "Ray detail region" in the Renderer's Advanced tab to "360 degree detail (highest)" (which is what I did). I think that depends on the terragen version you are using.
Terragen classic skybox how to#
Or alternatively if someone knows of a good free tool to create skyboxes I could try it with that one.Īctually, I have to ask in regards to Terragen, is there a tutorial on how to render sky ceilings and edges so that minimal seams show up?

Terragen classic skybox mod#
So, this mod is pretty much dead before it even started unless and that's where I need your help, someone here has access to a full legal version of Terragen and would be willing to render quite a lot of pictures for me.
Terragen classic skybox registration#
And since the cheapest license costs 200$ I won't buy it just for this mod^^ So, I decided to try my luck with Terragen Classic (which I'm pretty sure is what Bioware and Obsidian originally used for their skyboxes) but it has the same limitations and the registration to remove the limitation is no longer possible. The problem here is that Terragen 3 (which I used to make the skybox) only allows me to render in resolutions up to 900x900 in the free version. I'd say that while the clouds certainly need to be improved some more and I didn't render in full quality and some photoshop work has to be done, they actually look pretty good except for one thing. I actually wanted to do this for quite some time and two days ago I finally started working on them with this result:
Terragen classic skybox update#
You can follow my progress in this thread and in the following image which I'll (hopefully) update regularly to show where I'm at:Īs the title suggests I started working on some high quality skyboxes to replace the blurry pixelated ones used in both games. I've learned quite a lot since version 1 which is why I want to rework some of the skyboxes for KotOR and also, since I now own Terragen 4, I can render them in higher quality which will also be part of version 2. Version 1 of the KotOR skyboxes has been released since October 2015 and can be found here.Īfter its release, I took a break to work on other mods but recently I came back to work on the TSL version and version 2 of the KotOR skyboxes. These mods attempt to change this by creating entirely new skyboxes using Terragen 4 and rendering those in 2048x2048 (vanilla uses 512x512). This is the WIP-Thread for my High Quality Skyboxes project.Īs you probably know, the skyboxes in both KotOR games are very low in resolution and also not always interesting.
